Added: Jun 13, 2008

From: tonyAmbles

Duration: 0:13

Hi, I´ve written a simple raytracer to display the liquid. It just shoots rays and compute the density at different points while raymarching until there´s enough density. The simulation has 45000 particles.You can see more here:http://tonyambles.blogspot.com/

Channel: Tech

Tags: 3d  dynamics  fluid  hydrodynamics  opengl  particles  raytrace  simulation  smoothed  sph  water 


Rating: ( ratings)    Views: 656    Comments: 2

kotsoft Says:

Jun 25, 2008 - just wondering, how long did this take?

kotsoft Says:

Jun 27, 2008 - as in simulation time

tonyAmbles Says:

Jun 29, 2008 - I cannot say exactly, but I think the simulation took around 3 hours and the rendering 15/20 seconds per frame.