Added: Jun 13, 2008
From: tonyAmbles
Duration: 0:13
Hi, I´ve written a simple raytracer to display the liquid. It just shoots rays and compute the density at different points while raymarching until there´s enough density. The simulation has 45000 particles.You can see more here:http://tonyambles.blogspot.com/
Channel: Tech
Tags: 3d dynamics fluid hydrodynamics opengl particles raytrace simulation smoothed sph water
Rating: ( ratings) Views: 656 Comments: 2
kotsoft Says:
Jun 27, 2008 - as in simulation time
tonyAmbles Says:
Jun 29, 2008 - I cannot say exactly, but I think the simulation took around 3 hours and the rendering 15/20 seconds per frame.
kotsoft Says:
Jun 25, 2008 - just wondering, how long did this take?